Readable first.
The player should understand the next decision before the game asks them to make it.
Make an enquiryThriftX Studios · Games and working systems
HOP. STOP. DON'T DIE!game · Pre-registration open on Google Play
A portrait-first four-direction arcade hopper where one small move grows into six worlds, bosses, endless runs and player-made levels.
Screenshot from the current buildTHRIFTX STUDIOS / PORTFOLIO
ThriftX Studios brings the work under one honest roof: original games, internal programs and the tools used to research, build and operate them.
First game · Pre-registration open on Google Play
A pixel road-crossing arcade hopper where movement is the decision: choose a direction, survive the crossing and push through six worlds that keep changing the rules.



How we build
The player should understand the next decision before the game asks them to make it.
New hazards change how you think. Difficulty is not just more noise moving faster.
Characters, levels and routes become more interesting when players can leave their own mark.
Games, working systems and tailored builds
The systems are portfolio case studies, not boxed products: real work we built for our own problems. If your workflow is awkward, disconnected or still only an idea, we can help shape and build what it actually needs.